FSR Redstone, AMD's next-gen upscaling tech leveraging machine learning to improve every part of the graphics pipeline, is here, and it's officially debuting in Call of Duty: Black Ops 7. The feature is an answer to Nvidia's Ray Reconstruction, and it has now been confirmed (and formally announced) by a senior graphics executive at AMD.
🚀 See Every Reflection, Every Detail with FSR “Redstone”Through our deep co-engineering partnership with @Activision, we’re excited to announce that the first feature of @AMD FSR “Redstone” — Ray Regeneration — is now live in Call of Duty: Black Ops 7 for AMD Radeon RX 9000… pic.twitter.com/BtGT23X991November 13, 2025
The Ray Regeneration setting in COD: Black Ops 7 specifically states "it is recommended to be used [in conjunction] with FSR4 or newer," suggesting it could be applied to FSR 3 as well. This is corroborated by the fact that the DLL mentions INT8 (even though it currently uses FP8 code), a data format supported by older GPUs like the RDNA 2 and RDNA 3 lineups.
FSR 4 is exclusive to the RX 9000 series since it has specific hardware needed for the machine learning capabilities of Redstone. Therefore, Ray Regeneration being potentially available on previous FSR versions means Redstone features, at least in some capacity, can run on older silicon as well, for which OptiScaler devs and the community will surely be up to the task.
It's also important to keep in mind that this is just one of the four features that make up Redstone. We're still missing Neural Radiance Caching, ML Super Resolution, and ML Frame Generation — all of which could potentially be added to Black Ops 7 in a future update. After all, Black Ops 6 was the first to adopt FSR 4 when it came out, even if Battlefield 6 has completely stolen the spotlight.
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