I got stranded on an alien planet, wrote a song, and my clone cut off his own arm on the kitchen counter - The Alters is supremely weird, but fantastic

6 hours ago 2

The best indie game I've played in a while, The Alters is an ambitious sci-fi tale that successfully marries several game genres with an interesting plot to deliver a standout experience unlike any other. Supporting all the exploration and base management is a beating emotional heart to this game that makes you eager to push forward and see what will happen next.

Pros

  • +

    Well-written, engaging story

  • +

    Blends multiple gameplay genres together near-seamlessly

  • +

    Satisfying base-building and management sim elements

  • +

    Narrative decisions carry real weight

  • +

    Genuinely funny and weird at times despite its serious core plot

Cons

  • -

    Combat gameplay is fairly basic

  • -

    Management sim gameplay might not be complex enough for hardcore survival lovers

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I wasn't quite sure what to expect from The Alters, the latest game from developer and publisher 11 Bit Studios. From the trailers I'd watched, it seemed almost like parts of several different games were grabbed and hastily cobbled together into something that shouldn't work - and yet, much like my hastily-cobbled-together base in-game, it does.

Review information

Platform reviewed: PC
Available on: PC, PS5, Xbox Series X/S
Release date: June 13, 2025

Following Jan Dolski, a construction specialist on a space mission to find the ultra-rare element Unobtaini- sorry, ‘Rapidium’, The Alters meshes together survival, management sim, third-person action adventure, and decision-based narrative elements with apparent grace and ease. There's a well-struck balance here, never tipping too far in any one direction, keeping you constantly engaged and on your toes. Less than two hours in, I was already having a blast.

Predictably, things go wrong almost immediately for poor Jan, and despite finding an abundance of Rapidium, he's left stranded on a hostile planet with an approaching sunrise that will scorch him and his base to an irradiated crisp. Alone, desperate, and running out of options, he follows the highly questionable directions of a crackly voice on the base comms to utilize Rapidium’s mysterious qualities and create a duplicate of himself: an ‘alter’. After all, many hands make light work - and the rest of the original crew are too dead to help out.

Seeing double

Screenshot from The Alters (2025).

Needless to say, this planet is not exactly hospitable. (Image credit: 11 Bit Studios)

The thing is, Jan’s duplicates aren't exactly that. The core premise of The Alters is right there in the name, with each alternate Jan Dolski having a distinct - though familiar - personality and memories of a life that went a different direction at one pivotal moment or another. It's an excellent central conceit for both a story and a game. Need a miner to help gather the resources required to survive on this desolate planet? Good news: in another life, Jan chose to pursue his father’s mining career. Bad news: Miner Jan has a substance abuse problem and crippling self-esteem issues, and you're going to have to deal with that now.

This is where the narrative segment of the game comes in, with a wide variety of both one-on-one chats and group interactions to be had with Jan’s parallel selves. It's reminiscent of chatting to your crew aboard the Normandy between missions in the Mass Effect series; although instead of a sleek spaceship, your base of operations in The Alters is a thin, blocky structure housed on a gyro inside a gigantic tire. It gives the story a sort of twisted road trip vibe, which I loved - check out Overland and Get In The Car, Loser! If you’re interested in some other very weird virtual road trips.

Best bit

Screenshot from The Alters (2025).

(Image credit: 11 Bit Studios)

Jan's rolling base is certainly unique - just don't question the physical logistics of how such a vehicle would remain upright.

The ‘mobile base’ is just one part of the fantastic and occasionally goofy world-building on display here. True to 11 Bit Studios’ Polish heritage, the life Jan left behind to join this mission is a corporate sci-fi dystopia with a distinctly Eastern European flavor. Janky Europop plays from a jukebox in the social room you can build for the Alters to relax in; Jan’s childhood home is a nondescript mining town with brutalist concrete architecture; two Jan Dolskis bond over their shared love of pierogi. While the planetary backdrop of Jan’s current predicament might be a bit more par for the course, the injection of a little cultural identity helps massively in creating a more unique, interesting setting. The soundtrack is pretty good too, an appropriate blend of synthy overtures and foreboding background music.

I won’t delve too much into the plot to avoid spoilers (this is a story best experienced as blind as possible), but I will say as a lifelong sci-fi lover that the story is solid. The writing and voice acting are both excellent, with some interesting supporting characters and plenty of dialogue that serves to flesh out the characters and move the story along. Particular props go to Alex Jordan, who voices not just Jan but also all of his titular alters - and make no mistake, despite sharing the same origins, this is a greatly varied group of characters who don't always get along. Listen up, Geoff Keighley, because I fully expect to see him nominated for Best Performance at the next Game Awards.

Too many cooks

Screenshot from The Alters (2025).

See that weird glowing stuff? That's Rapidium - and Jan's going to need a lot of it to make more alters. (Image credit: 11 Bit Studios)

Speaking of not getting along, though: we're all going to need to get along, or we're all going to die.

Befriending Jan’s alters isn't enough to survive with the radioactive sunrise mere days away. You need to put them to work, whether that's producing food or equipment aboard the mobile base or gathering resources in the dangerous environment outside.

This is mostly done through a series of menu screens, which have clean, well-designed UIs, and managing your alters takes up a decent portion of your time in-game. They're quite proactive; for example, if an alter in the workshop finishes building all the tools you've queued up for manufacturing, they'll suggest moving to a different assignment, prioritizing stations aboard the base with unfinished workflows and no assigned staff.

It's not the deepest management sim system I've ever seen - 11 Bit Studios previously developed Frostpunk and Frostpunk 2, which offers great complexity for hardcore fans of the genre - but it works well as one component of a broader story-driven survival game and keeps the focus on the micro rather than the macro. You can only have a maximum of six alters out of a possible nine (although two of them, Technician Jan and Scientist Jan, are mandatory for the plot - so it's more like picking four out of seven).

Screenshot from The Alters (2025).

Laying out your base smartly (as I have very much not done in this screenshot) is key to making the most of your limited resources. (Image credit: 11 Bit Studios)

You're also responsible for the base itself, meaning that you'll need an alter - or yourself - on hand to carry out repair work when needed, and you'll need to modify and expand the base to match the evolving demands of your journey across the planet's surface to a promised rescue rendezvous. Thanks to the two-dimensional nature of your base-in-a-giant-tire, rooms are laid out in a grid and can be moved and slotted together Tetris-style to make the most of your available space.

This is another balancing act; everything needs to be correctly connected to function, and every new room added increases the total weight of your base and thus the amount of resources you'll need to travel to the next area. There's always a tradeoff; should you build the alters private cabins to help improve their mood, or make them bunk together in a far more space-efficient dorm room? Do you really need that greenhouse for manually producing proper food, when you could all survive perfectly well on processed organic mush?

Venturing forth

Screenshot from The Alters (2025).

Scanning for mining deposits as you explore each new area is a vital task if you want to stay alive. (Image credit: 11 Bit Studios)

Of course, even with your alters hard at work, this is a team effort. Real boy Jan doesn't get to sit on his hands while his clones do all the heavy lifting, no, sir. You need to make use of every precious hour before sunrise comes, because every single job your alters can do is also something you could also be doing yourself.

This is where the third-person exploration and action elements of the game come into play - though I use the word ‘action’ quite generously here, since The Alters doesn't really have traditional combat. When I said ‘hostile planet’ earlier on, I wasn't talking about angry local megafauna or marauding aliens. The areas outside the base are populated by strange, pulsating anomalies, which can deliver a potentially lethal dose of radiation on contact. Luckily, you can research and build the Luminator: a magic UV flashlight that can be used to target the floating cores of the anomalies and shrink them into a stable ball of useful resources with an admittedly rather satisfying vwoosh.

It's perhaps the weakest component in The Alters’ otherwise flawless assembly of disparate parts, but it's far from a deal-breaker. The anomalies just aren't a particularly engaging threat, although later on, some more interesting variants do show up. One variety has two cores and rhythmically grows and shrinks in size; another warps spacetime in close proximity, causing you to lose hours in seconds while you remain within its radius.

Screenshot from The Alters (2025).

I like the design of the Ally Corp spacesuits Jan and his alters wear - and even their standard-issue on-base clothes have little variations to help keep the alters distinct. (Image credit: 11 Bit Studios)

The rest of the off-base gameplay is a bit more appealing; you explore, gather resources, and map out locations for fixed mining stations, which must then be connected to the base by setting up pylons before being operated by yourself or one of the alters. Your rolling base only makes pit stops at a handful of locations throughout the game, and the maps aren't that large, but they do feel densely populated and hand-crafted - no sprawling procedurally-generated wilderness here. Sometimes, you'll stumble across wreckage from your original crashed ship, and can recover personal effects that certain alters might appreciate, improving their mood.

Brothers in arms

Keeping those alters happy is no laughing matter, however. They can go hungry or become depressed, get injured on the job, or fall sick from radiation poisoning if you force them to work outside for too long. Sometimes you'll find two or more of them in disagreement, at which point you'll need to find a solution - and it's not always possible to stay on everyone’s good side.

Some of these disputes are key to the overarching plot, while others are merely for character development and establishing personal conflicts - but I really appreciate how The Alters makes you stand on your decisions, even the smaller ones. A lesser game would have you pick a side and mete out judgment, with corresponding mood shifts based on your choice, but here you have to back up your words with actions or deal with the consequences. When one alter argues that we need more protection from radiation, while another insists that we should stop gathering irradiated metals altogether, you're expected to follow through on your decision. Fail to build that radiation shield quickly enough after choosing to support that plan? Tough, now both alters have lost some respect for you.

Screenshot from The Alters (2025).

I probably spent more time playing the beer pong minigame than I needed to. But I needed Jan's alters to understand that he's the king, and there's no beating him. (Image credit: 11 Bit Studios)

Fortunately, there are plenty of ways to boost your alters' mental states. Assigning them to work that fits their specialism is a good start, but you can also prepare better food, play beer pong (which has its own minigame), build a gym or a therapy room, or even settle in for a movie night with all of your alternate selves. Hilariously, the ‘movies’ you can uncover from the ship’s scattered wreckage are all live-action shorts made by YouTube comedy duo Chris & Jack, which can be viewed in their entirety while the Jans provide occasional commentary. It's weird, but great. Hell, the only thing you can't do is exactly what I would do in this situation, which is a sloppy make-out session with my clones.

Whatever your methods, ensuring that your self-made crew is healthy in body and mind is of paramount importance. An unhappy or rebellious alter will work fewer hours; an injured one can't work at all. It all plays into the core idea that Jan - perhaps every version of him, in fact - simply wasn't cut out for this job, and you're constantly flying from one near-catastrophe to another. I opted to pick Doctor Jan as my final alter quite late in the game, and I'm glad I did: Miner Jan decided to overwork himself not long after, and kept coming back to base with increasingly severe radiation sickness.

The human touch

Screenshot from The Alters (2025).

It's nice to find your alters gathered to relax in their off-time during the (rare) periods when everyone seems to be getting along. (Image credit: 11 Bit Studios)

In short, The Alters is nothing short of an artistic triumph. It's a cheerfully strange game with a lot of heart, using its premise to ask genuine philosophical questions about the nature of memories and identity, but also managing to remain grounded in a story about people just trying to survive a terrible situation. At one point, Jan leads the alters in a (shockingly good) impromptu musical number. It's silly, but it's hard not to like how downright earnest it all is. It feels like something that was created with genuine love and care, an increasing rarity in today’s game industry landscape.

I wouldn't call it an extremely challenging game overall, so if you're expecting a gritty, difficult survival experience, you might be disappointed - although I've been a fan of management sims for a while, so players less familiar with the genre may find it a bit tougher to stay on top of each new crisis. There are separate difficulty settings for the anomaly combat and the resource economy, which is a nice touch.

Lastly, as a PC game, I found it ran well both on my RTX 4080 gaming PC and an older RTX 3060 gaming laptop, at 1440p and 1080p, respectively.

The game isn't particularly long, either - my first playthrough clocked in at just shy of 20 hours, and I felt was taking my time with it - but there's certainly some room for replayability based on the different available alters and multiple endings. After getting what I'd like to call a ‘good’ ending, I'm already itching to start over and say all the mean things I avoided saying the first time around. Watch out, space: here comes Asshole Jan.

Should I buy The Alters?

Buy it if...

You want a meaningful story
The Alters delivers emotional beat after beat across its whole plot, taking the time to muse on human nature while keeping its focus on Jan's struggle for survival.

You like base-building
From fitting together rooms in your mobile base to laying out connected pylons and power lines to support your fast-travel mining outposts, The Alters has a little something for everyone who likes to build stuff.

Don't buy it if...

You want an intense survival experience
Simply put, the various elements of The Alters all work to serve the central narrative - if you want a game that's all hardcore survival or management sim, look elsewhere.

You want fast-paced action
This isn't exactly a slow-paced game - seeing 'SUNRISE IN 3 DAYS' will certainly get you galvanized - but the infrequent combat sections are fairly basic.

Accessibility

There are a small number of accessibility features available in The Alters, primarily focused on reducing some intrusive visual effects (like those caused by certain anomalies, or when Jan is drunk after too much beer pong). There's also the option to adjust the font size of the subtitles and change the entire HUD scale - potentially useful for anyone who struggles to read small text.

A notable omission is a colorblind mode, although this might be a game where it wouldn't actually make much difference; most of the management menu screens are fairly monochrome, and the game broadly manages to avoid overlapping UI elements.

How I reviewed Mario Kart World

I played through the majority of The Alters on a gaming PC equipped with an RTX 4080 GPU and Ryzen 9 5950X CPU, at 1440p resolution, and got a consistent 60+ fps at max settings. I also played a short segment of the game on my laptop, which has an RTX 3060, and found similarly reliable performance at 1080p once I'd tweaked the graphical settings a little.

It took me about 20 hours to complete a full playthrough of the game, which I spread out over the course of a week. I played with a mouse and keyboard, but you can use a controller too if that's your preference. The game is also available on PS5 and Xbox Series X and Xbox Series S.

First reviewed June 2025

Christian Guyton

Christian is TechRadar’s UK-based Computing Editor. He came to us from Maximum PC magazine, where he fell in love with computer hardware and building PCs. He was a regular fixture amongst our freelance review team before making the jump to TechRadar, and can usually be found drooling over the latest high-end graphics card or gaming laptop before looking at his bank account balance and crying.

Christian is a keen campaigner for LGBTQ+ rights and the owner of a charming rescue dog named Lucy, having adopted her after he beat cancer in 2021. She keeps him fit and healthy through a combination of face-licking and long walks, and only occasionally barks at him to demand treats when he’s trying to work from home.

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